Metro Exodus
Metro is primarily a series about scrabbling through claustrophobic corridors with a janky flashlight and a weapon that’s literally taped together. Thus when 4A presented Metro Exodus ($60 on Epic Games Store) for the first time, an open-world game that would send Artyom and Co. venturing out of the titular Moscow subway system, I feared the worst.
Few manage the pivot to open-world as artfully as Metro though. Those cramped corridors still exist in the world, run-down bunkers and collapsing buildings and rusting shipwrecks strewn about the frozen banks of the Volga and the dried-up Caspian Sea. And while exploring between these landmarks never feels quite as vital, there’s still a wonderful tension to creeping through the snow at night, lit only by the full moon, watching Demons circle overhead and listening to Artyom’s strained breathing through a failing gasmask. Exodus is exactly what I wanted, a triumphant capstone for a series I feared might never get one.
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